Timing is everything!
The Studio II hit the market 1977. Only able to display black and white and generate sound trough it’s built-in (shoddy) speakers it was way inferior to the earlier released Channel F. When the Atari 2600 came along, only a few months later, the Studio II was pretty much done for. It should also be noted that the controllers were built into the console; so you had to sit on the floor, right in front of the TV. Parents sureley loved that. Naturally, there are only a few games available and most of them are horrible. So I’m gonna play them all.
Let’s start with
Your ship stops immediately after you stop pushing buttons, which should make it easier than other clones, but since the controller has no joystick or wheel (just ten buttons) , shooting or dodging asteroids (more like circles) is mostly luck.
A Two player game. You are either the pitcher (a white block with an opening) or the batter (a simple white block). Hitting the ball is very easy, but moving is clunky as f*ck and the cryptic graphics combined with the occasional beep-sounds make this a toal borefest.
This butchered version of the beloved Atari-classic would work if you character could move faster. Enemies shoot at you nonstop and there is no way for your slowass-character to dodge. Really annoying.
Even your grandma could have fun with this console. At least if she defines fun with looking at random numbers and letters for no end. Granted, I have no idea how this works, but I bet all my money that there are better, more exciting ways to play bingo.
Here is a quick look at the console from John Hancock, just so you know what I’m working with here. Since these are all short games I will probably make a vid where I’m playing all of them after I’m done reviewing.