Go Crack: Part II
You know the drill: Scott Adams. Text adventure. 1979. Find treasures.
You are a guy in a London apartment and you find a book. You go out your window and yell “Yoho” and suddenly you’re on a beach and you have to find Long John Silver’s lost treasures.
I’m getting a bit tired of these types of games, because they are essentially all the same. You run back and forth from A to B, you drop some items since you can only carry seven at a time and you solve some easy puzzles. Pirate Adventure is especially tedious. The map is very small, but you have to walk around a lot. You find a key on one side that opens a door on the other side and there you find a key for another door that is over there and so on. I’m pretty sure I fell asleep at one point.
Oh, I also lost my torch somewhere and couldn’t find it (draw a map, people) and then fell to my death in a dark cave, so I had to start all over again.
Yeah, this one wasn’t particularly bad, but tiresome.
Let’s just hope I don’t have to play another Scott Adams adventure after this one.
FOR F*CKS SAKE