Atari 2600 – Dodge ‘Em

“Oh no madame, this is quite the ruckus.”

Now this is how you make a game while keeping the limitations of the system in mind.
“Dodge ‘Em” is a simple concept that works great for the Atari 2600.

You maneuver a ‘dodge car’ through a small maze-like track and try to collect as many dots as possible.
Now what is this car dodging ?
The ‘hit car’ of course.
This vile driver is trying to crash into you and end the game, so you have to constantly switch lanes. The cpu is really aggressive and will get you sooner or later. Promised.
Thank god you have a boost to give you a slight advantage.
It’s thrilling, fast-paced, easy to pick up, but hard to master.

The real fun is (who would’ve guessed) the multiplayer.
You play as either the hunter or the hunted and boy is it wild.
Prepare for heated arguments and broken controllers (and possibly broken friendships).
It boggles my mind that this game wasn’t remastered in the last couple of years.
Update the graphics, add online features and you have the next big hit ala Rocket League.

Some people say the game is ugly and while I agree that it looks rather sparse, I actually enjoy the plain black background. It’s really nice when you’re playing at night, which is the time I usually play games.
And not having constant buzzing sounds you generally hear from the Atari 2600 is a plus in my book.





2 thoughts on “Atari 2600 – Dodge ‘Em

  1. I used to to have this gameplay loop where I could essentially play forever. I of course can’t remember it it now but it would involve going slow and then speeding up at the correct moments, make the right lane change, and beat the level easily. Repeat for every level. I think the pattern could clear the level in a matter of seconds. And would involve some narrowly missed head on collisions signs.

    Liked by 1 person

    1. You remember correctly.
      Takes a bit of skill to master the right timing for shifting gears, but once you’re ‘in the zone’ it’s actually quite enjoyable.


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