These damn aliens never learn!
You all know this game, you all played it and you all loved it.
Space Invaders for the Atari 2600 changed the way normal people (*buhhh*) view video games. What once was a hobby for basement-dwelling, overweight nerds became a socially acceptable past time for the whole family.
Maybe I’m exaggerating, but you can’t give this game enough credit.
I played it on the Channel F, the TRS-80 and even the RCA Studio II and not only was it fun every time but also always one of the best games for each system.
The Atari-version is no different…except that its better in every aspect.
Having different sound effects and colors (including that disgusting green snot-color) is a big plus, but more importantly are the different game modes.
This cartridge comes with a whopping 112 game variations.
Most of them are just a combination of like the first five modes, but it’s still an impressive feat.
You get moving barricades (or shields), faster enemy bullets or bullets that move in zigzags, invisible enemies or you can turn the difficulty switch and play with a larger ship.
And if you still need more you can play every mode with a buddy, adding even more hours of fun.
Which brings me to my biggest compliment: you can play it forever.
It’s still as exciting as it was 40 years ago.
Simple but challenging and one of the few games than anyone, young or old, can enjoy.
There is only one minor annoyance I can think of.
Your shields suddenly disappear when enemies come closer to the ground. It’s not a big deal and some might welcome this as it makes the game a bit more difficult, but I have to find a reason for not giving this game deserving 10/10.
I might not even give it a 9, because I want to be a contrarian snob and need people to say:
“Ahhh, he is very picky when it comes to giving high scores. He sure knows a lot about video games.”