Another obscure gem that might tickle your attention.
Everyone knows and loves Donkey Kong.
It’s simple, addictive and one of the defining moments in video game history.
When Nintendo made big money with the arcade version many companies tried to get a license.
Along came Taito who offered lots of cash but Yamauchi was just like:
“Nah man. I’m good.”
This is when Coleco and Atari stepped in.
Now Yamauchi was like:
“Holy sh*t, you yanks are hungry as f*ck. Take my game and conquer the new world for your Japanese overlord!” (source: Wikipedia)
So, in the end, Coleco got the rights to produce cartridge versions and Atari the rights to produce floppy disc versions.
You know the drill: climb ladders, avoid barrels, save the girl.
I’m just gonna focus on the differences.
Graphics are alright for the Atari 2600.
Big sprites and washed-out colors which are easy on the eyes (might annoy you tho).
Weirdly enough, Donkey Kong looks like that cookie-dude from Shrek.
No idea why the became lazy when drawing the titular character.
Controls are also intuitive and you should be able to master them by the second ladder.
In short: the game works just fine.
And that’s where the praise ends.
This big arcade port misses a title screen, those little cutscenes in-between levels, features only two levels, has no music and lastly, the difficulty is too low.
And that means something when a noob like me says it.
This version is missing so much content, the only reason to play it is if you only have an Atari 2600.
If that’s the case I’d say:
If you have an Amstrad CPC, Apple II, Arcade, Atari 7800, Atari 8-bit, Coleco Adam, ColecoVision, Commodore 64, Game Boy Advance, Intellivision, MSX, NES, Nintendo 3DS, PC Booter, TI-99/4A, VIC-20, Wii, Wii U or ZX Spectrum I’d say: